Augmented Interactions

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Virtual Tour during COVID 19
 
Program: Google Expeditions
 
As a result of the 2020 pandemic, the organization sought various ways to continue operation and education. Using Google Expeditions, this "mock-up" is preliminary as I recommended AWS Sumerian to develop the final product.

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Virtual Reality

 

Program: Adobe Captivate 2019

 

Created for the Germantown Historical Society, this virtual reality interaction is responsive to all VR devices, as well as desktops and laptops. The navigation is meant to offer guidance that is intuitive and engaging. A detailed and

descriptive transcript accompanied the learning object to meet the needs of all users and support Universal Design Principles, as well as accessibility standards.

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Timeline Interaction

 

Program: Adobe Captivate

 

Originally a PowerPoint file; this interactive timeline substituted a textually-heavy content page. The intention was to provide learners with an additional way to consume the content. An accessible version of the interaction was also included to adhere to federal accessibility guidelines.

 

 

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Timeline Interaction

 

Program: Articulate Storyline

 

This timeline example highlights how to create complex, yet intuitive, interactions with Storyline 360.  Use the arrows to navigate the learning object.

 

 

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Herbal Safety Interaction
 
Program: Articulate Storyline 360
 
I created this interaction for a doctoral herbal online course. The instructor provided students with a research study to review and requested to assess their understanding of the content by engaging with it in a meaningful way. Interactivity and interaction are distinctly

different. Recent research (Schulze, 2009; Curtis, 2012; Ni, 2013) indicated that students performed equally well when applying knowledge in written papers. However, traditional testing situations placed those students at a disadvantage, when compared to online counterparts. With that in mind, a module that allowed a two-way exchange, synchronous communication, and included a robust rubric.

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MoodMeter Interaction
 
Program: Articulate Storyline 360
 
The Yale Center for Emotional Intelligence originally developed the Mood Meter (as a paper/pencil activity) to allow students to demonstrate a range of emotions, with the intent on discovering how these emotions impact what they think and do. I re-created the MoodMeter and added a slight bit of interactivity for appeal to adult learners in a virtual environment. Recently, Yale released an app for the

MoodMeter, but there are very little resources on how to use this in an online course. The MoodMeter was embedded throughout the course and its data were collected to inform design and revisions.

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Orientation Modules

Program: Adobe Captivate 2019

 

These presentations are proprietary and require a password to view. As a product, they were originally created and designed using Captivate 2019 to incorporate interactive navigation and assessments. Email kmsmithphd@gmail.com to receive the access password.

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Customer Service Interaction

 

Program: Articulate Storyline 360

 

As a part of a larger Consultant Training certification program, this interaction offers an alternative way to convey information that is normally static. Therefore, individuals who are kinesthetic learners can manipulate the course content in a manner that is purposeful and meaningful. This approach also allows learners an increased opportunity for knowledge attainment and another way for them to demonstrate their understanding (UDL principle). 

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Multiple Interactions - Graded
 
Program: Articulate Storyline 360
 
Developed for an Anatomy & Physiology online course, this interaction consists of multiple choice, drag & drop, and the use of hotspots. Notably, the variety of assessment types allows learners an opportunity to interact with the content in multiple and meaningful ways. Based on Knowles (1970) adult learning principals, this interaction demonstrates how learners move from theory knowledge to hands-on problem solving, where they can recognize how the lesson's content applies to real-life context.

 
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